When mounted atop a furious, twin-headed Ghurish Griffon, an Amber Battlemage can lay waste to their foes from afar or strike from on high in a vicious frenzy of stabbing beaks and ripping talons.
Unit Size: 1 Points: 300
Battlefield Role: Leader, Behemoth
A Battlemage on Griffon is a single model armed with a Beaststaff.
This model’s Griffon attacks with its Twin Beaks and Razor Claws.
Amber Battlemage: An affinity with Ghur runs through the veins of each of these mages.
Add 1 to casting rolls
for this model if the battle is taking place in Ghur
Two-headed: This Ghurish cousin to the Azyrite griffon has two razor-beaked heads.
If the unmodified hit roll
for an attack made with Twin Beaks is 6, that attack scores 2 hits on the target instead of 1. Make a wound and save roll
for each hit.
This model is a WIZARD
. It can attempt to cast
1 spell in your hero phase
and attempt to unbind
1 spell in the enemy hero phase. It knows the Arcane Bolt
, Mystic Shield
, Amber Spear
Amber Spear: The wizard conjures a magical amber spear that they hurl at the foe with uncanny accuracy.
Amber Spear has a casting value
of 7. If successfully cast, pick 1 point on the battlefield within 18" of the caster that is visible to them and draw an imaginary straight line 1mm wide between that point and the closest part of the caster’s base. Roll a dice for each unit that has models passed across by this line. On a 2+, that unit suffers D3 mortal wounds
Wildform: The wizard transforms their allies into swift-moving bestial forms.
Wildform has a casting value
of 5. If successfully cast, pick 1 friendly unit within 12" of the caster that is visible to them. Add 2 to run
and charge rolls
for that unit until your next hero phase
ORDER, HUMAN, CITIES OF SIGMAR, COLLEGIATE ARCANE, MONSTER, HERO, WIZARD, BATTLEMAGE