Trailing blazing streams of fire, Flamespyre Phoenixes sweep low over the heads of their prey, engulfing them in a magical inferno. Even if brought low by blade or spell, these creatures are reborn in a blinding burst of light and heat.
|Great Phoenix Halberd|
|Great Phoenix Halberd||2"||4||3+||3+||-1||1|
Unit Size: 1 Points: 300
Battlefield Role: Leader, Behemoth
A Flamespyre Phoenix is a single model armed with Flaming Talons.
This model include 1 Anointed armed with a Great Phoenix Halberd. Any command traits
or artefacts of power
only affect attacks made by the Anointed.
Attuned to Magic: The spawn of the Ur-Phoenix are imbued with potent magical energy.
In your hero phase
, if a friendly WIZARD
within 12" of this model casts
a spell that is not unbound
, this model is imbued with magical energy until the start of your next hero phase. Add 1 to save rolls
for attacks that target this model while it is imbued with magical energy, (this ability can never add more than 1 to the save roll).
Phoenix Reborn: In the fires of battle, the Phoenix is born anew.
The first time this model is slain, before removing it from the battlefield,roll a dice. On a 1-3, this model is slain. On a 4-6, this model is not slain, all wounds allocated to it are healed
, and any wounds that currently remain to be allocated to it are negated.
Wake of Fire: Streams of flames follow in the wake of this creature, engulfing the enemy in a fiery inferno.
After this model has made a normal move
, pick 1 enemy unit that has any models that this model passed across and roll a dice. On a 2+, that unit suffers a number of mortal wounds
equal to the Wake of Fire value shown on this model’s damage table.
Witness to Destiny: Incoming blows and bolts of sorcery somehow contrive to miss their mark.
Roll a dice each time you allocate a wound
or mortal wound
to this model. On a 4+, that wound or mortal wound is negated.
Captain of the Phoenix Guard: Marked for greatness by their deity, the commanders of the Phoenix Guard can inspire their warriors to acts of greatness.
You can use this command ability
at the start of the combat phase
. If you do so, pick 1 friendly FLAMESPYRE PHOENIX
that includes an Anointed. Until the end of that phase, you can re-roll wound rolls
for attacks made by friendly PHOENIX TEMPLE
units that are wholly within 12" of that FLAMESPYRE PHOENIX.
ORDER, AELF, CITIES OF SIGMAR, PHOENIX TEMPLE, MONSTER, HERO, FLAMESPYRE PHOENIX