Commanders of the Phoenix Guard, the Anointed have been granted the blessing of the Ur-Phoenix. Theymarch through the thickest storms of enemy magic without injury, before sweeping their foes aside with gleaming halberds.
|Great Phoenix Halberd|
|Great Phoenix Halberd||2"||4||3+||3+||-1||1|
Unit Size: 1 Points: 100
Battlefield Role: Leader
An Anointed is a single model armed with a Great Phoenix Halberd.
Blessing of the Ur-Phoenix: Motes of elemental magic sparkle about this warrior, protecting them from harm.
This model can attempt to dispel
1 endless spell
in your hero phase
and attempt to unbind
1 spell in the enemy hero phase.
Witness to Destiny: Incoming blows and bolts of sorcery somehow contrive to miss their mark.
Roll a dice each time you allocate a wound
or mortal wound
to this model. On a 4+, that wound or mortal wound is negated.
Captain of the Phoenix Guard: Marked for greatness by their deity, the commanders of the Phoenix Guard can inspire their warriors to acts of greatness.
You can use this command ability
at the start of the combat phase
. If you do so, pick 1 friendly HERO with this command ability. Until the end of that phase, you can re-roll wound rolls
for attacks made by friendly PHOENIX TEMPLE
units while they are wholly within 12" of that HERO.
ORDER, AELF, CITIES OF SIGMAR, PHOENIX TEMPLE, HERO, ANOINTED