Cities of SigmarAetherguard Windrunners
Warscroll Battalion

Aetherguard Windrunners

ORGANISATION
 • 1 TEMPEST’S EYE Freeguild General on Griffon
 • 3-6 units of TEMPEST’S EYE Freeguild Outriders or TEMPEST’S EYE Freeguild Pistoliers
 • 0-2 TEMPEST’S EYE Grundstok Gunhaulers
PITCHED BATTLE PROFILE

Unit Size: -      Points: 120
Battlefield Role: Warscroll Battalion

ABILITIES

Swift Like the Wind: Whether mounted on horseback or in the seat of a flying engine, warriors of Tempest’s Eye strike with a swiftness that leaves their enemies reeling.
Units from this battalion can retreat and still shoot and/or charge later in the same turn.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Army List
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© Vyacheslav Maltsev 2013-2020