What Ungor Raiders lack in strength they make up for in cruel cunning. They are the most man-like of all Beasts of Chaos, and with rudimentary bows they rain deadly hails of arrows down upon their enemies.
Unit Size: 10 - 40 Points: 80
Battlefield Role: None
A unit of Ungors has any number of models, each armed with a Raider Bow and Jagged Shank.
The leader of this unit is a Halfhorn. Add 1 to hit rolls
for attacks made with a Halfhorn’s Raider Bow.
1 in every 10 models in this unit can have a Brayhorn. A unit that includes any Brayhorns can run
and still shoot
later in the same turn.
1 in every 10 models in this unit can be a Banner Bearer. A unit that includes any Banner Bearers can move an extra 1" when it runs
or piles in
Vile Invaders: Ungor Raiders tend to range ahead of the beastherd, killing the enemy’s sentries and positioning themselves for sudden ambushes.
After armies are set up, but before the first battle round begins, this unit can move up to 6".
Baying Anger: When assembled in larger herds, Ungor Raiders are capable of unleashing devastating volleys of arrows from their shortbows.
You can re-roll hit rolls
of 1 for attacks made by this unit with missile weapons
while it has 20 or more models, or re-roll hit rolls of 1 and 2 for attacks made by this unit with missile weapons while it has 30 or more models.
CHAOS, UNGOR, BEASTS OF CHAOS, BRAYHERD, UNGOR RAIDERS