Beasts of Chaos – Phantasmagoria of Fate
Warscroll Battalion

Phantasmagoria of Fate

A Phantasmagoria of Fate is comprised of Beasts of Chaos who have given themselves to Tzeentch. They view their dark patron as the Beast with Many Forms, and through their twisted worship they are filled with an insatiable hunger – not for flesh, but for magic. They sniff out sites of power and places redolent with enchantments where they may sate their arcane appetites, and descend upon their foes amidst a mindwarping cacophony of braying war cries. Often birthed within a Twistfray, the beasts of a Phantasmagoria of Fate are possessed of unnatural senses that allow them to perceive magic as it streams across a battlefield. As their enemies attempt to weave their spells, the Tzeentchian beasts hack and chomp at the coalescing energies, greedily devouring the arcane power before it can be shaped into a ward or destructive bolt. After they have laid waste to their enemies, the magic-engorged beasts return to their constantly morphing Herdstones. There they burn the tomes of knowledge pried from the mangled hands of dead wizards, and regurgitate the energies that they themselves have absorbed. In this way, they transform and taint the ordered magics of the civilised races.
ORGANISATION
A Phantasmagoria of Fate consists of the following units:
 • 1-4 BEASTS OF CHAOS HEROES in any combination
 • 3-9 units chosen in any combination from the following list: Bestigors, Gors, Tzaangors, Ungors, Ungor Raiders
 • 0-9 following list: Bullgors, Centigors, Dragon Ogors, Tzaangor Enlightened, Tzaangor Skyfires, Tuskgor Chariots
 • 0-2 Cygors or Ghorgons in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Devourers of the Arcane: The creatures that worship the Beast of Many Forms have a dark affinity with sorcery, devouring it in order to taint and transform it.
Units from this battalion that do not have the WIZARD keyword can attempt to unbind one spell in the enemy hero phase in the same manner as a WIZARD if they are within 9" of the caster.

Covens of the Changer: Units from this battalion gain the TZEENTCH keyword. In addition, this warscroll battalion is part of the Tzeentch faction and the Beasts of Chaos faction.

The BEASTS OF CHAOS and HERO keywords are used in following Beasts of Chaos warscrolls:

Leader
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
© Vyacheslav Maltsev 2013-2020