Beasts of ChaosGreat Bray-Shaman
6"
5
6+
6
WARSCROLL

Great Bray-Shaman

Through profane sacrifices and malefic rituals, the Great Bray-Shamans harness the anarchic Chaos energies that emanate from the wilds to invigorate their bestial allies and unleash devastation upon their foes.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Fetish Staff
Fetish Staff2"14+3+-1D3
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 100
Battlefield Role: Leader

DESCRIPTION

A Great Bray-Shaman is a single model armed with a Fetish Staff.

ABILITIES

Infuse with Bestial Vigour: Raw chaotic energy emanates from the Bray-Shaman, imbuing surrounding beastmen with strength.
At the start of your movement phase, add 3" to the Move characteristic of models in friendly BRAYHERD units wholly within 12" of any friendly GREAT BRAY-SHAMANS until the end of that phase.

MAGIC

This model is a WIZARD. It can attempt to cast one spell in your hero phase, and attempt to unbind one spell in the enemy hero phase. It knows the Arcane Bolt, Mystic Shield and Devolve spells.

Devolve: Delving into the minds of its enemies, the Bray-Shaman magnifies the savage and animalistic parts of the foes’ psyche until they are little more than growling beasts.
Devolve has a casting value of 7. If successfully cast, pick an enemy unit within 18" of the caster that is visible to them and not within 3" of any friendly units. Your opponent must move that unit up to 2D6" so that each model in the unit ends its move as close as possible to a model from the friendly unit that was closest to it at the start of the move.

KEYWORDS
CHAOS, GOR, BEASTS OF CHAOS, BRAYHERD, HERO, WIZARD, GREAT BRAY-SHAMAN

The BRAYHERD keyword is used in following Beasts of Chaos warscrolls:

None
Battleline
• Gors
• Ungors
Leader

The GREAT BRAY-SHAMAN keyword is used in following Beasts of Chaos warscrolls:

Leader
Casting and Unbinding Spells
A WIZARD can attempt to cast spells in its own hero phase. You cannot attempt to cast the same spell more than once in the same turn (even with a different wizard).

In order to cast a spell, first say which spell the wizard is going to attempt to use (it must be one they know). To cast the spell, roll 2D6. If the total is equal to or greater than the casting value of the spell, the spell is successfully cast.

If a spell is cast, the opposing player can choose one of their WIZARDS that is within 30" of the caster to attempt to unbind the spell before its effects are applied. To unbind a spell, roll 2D6. If the roll beats the roll used to cast the spell, then the spell is not successfully cast. Only one attempt can be made to unbind a spell.
Arcane Bolt
Arcane Bolt has a casting value of 5. If successfully cast, pick an enemy unit within 18" of the caster that is visible to them. That unit suffers 1 mortal wound. If the casting roll was 10 or more, the unit suffers D3 mortal wounds instead.
Mystic Shield
Mystic Shield has a casting value of 6. If successfully cast, pick a friendly unit within 18" of the caster that is visible to them. Re-roll save rolls of 1 for that unit until your next hero phase.

The CHAOS keyword is used in following Beasts of Chaos warscrolls:

The GOR keyword is used in following Beasts of Chaos warscrolls:

None
Battleline
• Gors
Leader

The BEASTS OF CHAOS keyword is used in following Beasts of Chaos warscrolls:

The BRAYHERD keyword is used in following Beasts of Chaos warscrolls:

None
Battleline
• Gors
• Ungors
Leader

The HERO keyword is used in following Beasts of Chaos warscrolls:

Leader

The WIZARD keyword is used in following Beasts of Chaos warscrolls:

Leader
© Vyacheslav Maltsev 2013-2020