Beasts of ChaosGhorgon
14
5+
7
WARSCROLL

Ghorgon

Ghorgons are the largest Warherd creatures, warped to massive proportions by their rapacious bloodgreed. These colossal beasts slash at their foes with bladed limbs, reaching through carnage to grab those enemies whose flesh is most delectable.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Butchering Blades
Butchering Blades2"3+3+-13
Huge Slavering Maw
Huge Slavering Maw1"14+-1D6
DAMAGE
Wounds SufferedMoveButchering BladesHuge Slavering Maw
0-38"52+
4-66"43+
7-95"33+
10-124"24+
13+3"14+
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 160
Battlefield Role: Behemoth

DESCRIPTION

A Ghorgon is a single model armed with Butchering Blades and a Huge Slavering Maw.

ABILITIES

Ravenous Bloodgreed: The bloodgreed of Ghorgons exceeds even that which afflicts the rest of the Warherd, and drives them to terrifying violent acts of savagery.
Each unmodified wound roll of 6 for attacks made by this model inflicts D3 mortal wounds on the target in addition to any normal damage.

Swallow Whole: The huge, cavernous maw of a Ghorgon can swallow a man whole – a grisly fate for any warrior.
Each time this model attacks, you can pick an enemy model within 1" of this model after all of this model’s attacks have been resolved and roll a dice. If the roll is equal to or greater than that enemy model’s Wounds characteristic, it is slain.

KEYWORDS
CHAOS, BULLGOR, BEASTS OF CHAOS, WARHERD, MONSTER, GHORGON
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.

The BULLGOR keyword is used in following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Cygor
• Ghorgon

The BEASTS OF CHAOS keyword is used in following Beasts of Chaos warscrolls:

The WARHERD keyword is used in following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Cygor
• Ghorgon

The MONSTER keyword is used in following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Chimera
• Cygor
• Ghorgon
© Vyacheslav Maltsev 2013-2020