Beasts of ChaosDragon Ogors
8"
5
4+
6
WARSCROLL

Dragon Ogors

Brutal fusions of ogroid brute and draconic fiend, Dragon Ogors are both indomitable and deadly. They stampede to war to the sound of thunder and the flash of lightning, obliterating their enemies in a tempestuous rage.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Paired Ancient Weapons
Paired Ancient Weapons1"63+3+-1
Draconic War-glaive
Draconic War-glaive2"43+3+-11
Draconic Crusher
Draconic Crusher1"33+3+-2
Raking Foreclaws
Raking Foreclaws1"24+4+-1
PITCHED BATTLE PROFILE

Unit Size: 3 - 12      Points: 130
Battlefield Role: None
Notes: Battleline in Beasts of Chaos army if general is a Dragon Ogor Shaggoth

DESCRIPTION

A unit of Dragon Ogors has any number of models, each armed with Raking Foreclaws. In addition, each model is armed with one of the following weapon options: Paired Ancient Weapons; Draconic War-glaive; or Draconic Crusher.

ABILITIES

Storm Rage: Akin to a storm front, Dragon Ogors display unmatched ferocity on the charge.
You can re-roll hit rolls of 1 for this unit while it is wholly within 12" of a friendly DRAGON OGOR SHAGGOTH.

KEYWORDS
CHAOS, BEASTS OF CHAOS, THUNDERSCORN, DRAGON OGORS
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The DRAGON OGOR and SHAGGOTH keywords are used in following Beasts of Chaos warscrolls:

Leader

The BEASTS OF CHAOS keyword is used in following Beasts of Chaos warscrolls:

The THUNDERSCORN keyword is used in following Beasts of Chaos warscrolls:

None
Leader

The DRAGON OGORS keyword is used in following Beasts of Chaos warscrolls:

None
Leader
© Vyacheslav Maltsev 2013-2020