Beasts of ChaosDepraved Drove
Warscroll Battalion

Depraved Drove

At orgiastic feasts in the warping wilds, the most hedonistic Beasts of Chaos give themselves over to Slaanesh, the Decadent Fiend, becoming part of a Depraved Drove. Entire Slakefrays consist of these excess-fuelled creatures, and when they look upon the armies of the civilised races, they are filled with insatiable jealousy. They lust after the baubles and ornaments created by skilled artisans, and in battle are most drawn towards those enemies who adorn themselves with ornate armour or hold aloft ancient gem-encrusted weapons. The Slaaneshi beasts surge towards such foes with uncontrolled fervour, tearing violently through those in their path before savagely mutilating the bearer of the lusted-after artefact. Upon obtaining the objects of their obsession, the beasts of the Depraved Drove give in to their most animal urges. They trample ensorcelled staves into the ground, devour rune-etched ingots of precious metal and drape their horns with the tattered fragments of intricately woven banners. When battle is over, and there are no more treasures for them to ruin, the excessive beasts are filled with self loathing, and so set off in search of new wonders to despoil.
ORGANISATION
A Depraved Drove consists of the following units:
 • 1-4 HEROES chosen in any combination from the following list: Beastlord, Dragon Ogor Shaggoth, Doombull, Great Bray-Shaman
 • 3-6 units chosen in any combination from the following list: Centigors, Gors, Tuskgor Chariots, Ungors, Ungor Raiders
 • 0-6 following list: Bestigors, Bullgors, Dragon Ogors
 • 0-2 Cygors or Ghorgons in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 150
Battlefield Role: Warscroll Battalion

ABILITIES

Covetous Fury: The beasts of a Depraved Drove both idolise and loathe the trappings of civilisation. Their bloodshot eyes are drawn ever towards exquisitely crafted weapons and luxuriant finery, while their Slaaneshfuelled desire is to desecrate these trinkets and to slaughter those who bear them.
You can re-roll failed charge rolls made for units from this battalion while they are within 12" of an enemy HERO with an artefact of power. In addition, you can re-roll hit rolls for attacks made with melee weapons by models from this battalion that target an enemy HERO with an artefact of power.

Marked by the Decadent Fiend: Units from this battalion gain the SLAANESH keyword. In addition, this warscroll battalion is part of the Slaanesh faction and the Beasts of Chaos faction.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.
Artefacts of Power
These treasures are borne to war by mighty heroes. If the allegiance abilities for your army include any artefacts of power, you can choose or roll for one to be carried by a HERO from your army. You may choose one additional HERO to have an artefact for each warscroll battalion you include in your army. A HERO cannot have more than one artefact of power, and an army may not include duplicates of the same artefact of power. Artefacts of power have no effect on attacks made by a hero’s mount unless noted otherwise.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.
© Vyacheslav Maltsev 2013-2020