Beasts of ChaosChaos Spawn
2D6"
5
5+
10
WARSCROLL

Chaos Spawn

Chaos Spawn are impossibly warped creatures, writhing wretches whose bodies are so twisted by mutation that they shamble mindlessly towards their enemies before lashing out with their many repulsive and lethal appendages.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Freakish Mutations
Freakish Mutations1"2D64+4+-1
PITCHED BATTLE PROFILE

Unit Size: 1 - 6      Points: 50
Battlefield Role: None

DESCRIPTION

A unit of Chaos Spawn has any number of models, each armed with Freakish Mutations.

ABILITIES

Curse of the Dark Gods: Chaos Spawn often bear the mark of their creator.
You can choose one of the following keywords for this unit the first time it is set up: KHORNE, NURGLE, SLAANESH or TZEENTCH.

Writhing Tentacles: The bodies of these creatures are ever in flux, making them wildly unpredictable.
If you roll a double when determining the number of attacks made by a CHAOS SPAWN’s Freakish Mutations, add 1 to hit and wound rolls for attacks made by that model until the end of the phase.

KEYWORDS
CHAOS, BEASTS OF CHAOS, MORTAL, SLAVES TO DARKNESS, CHAOS SPAWN
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.

The CHAOS keyword is used in following Beasts of Chaos warscrolls:

The BEASTS OF CHAOS keyword is used in following Beasts of Chaos warscrolls:

© Vyacheslav Maltsev 2013-2020