Beasts of ChaosChaos Gargant
12
5+
6
WARSCROLL

Chaos Gargant

Foul-tempered colossi that have become twisted by the warping energies of the wilds, Chaos Gargants lumber to war in a state of unthinking fury, bludgeoning and battering all before them.
MELEE WEAPONSRangeAttacksTo HitTo WoundTo WndRendDamageDmg
Massive Club
Massive Club3"3+3+-11
Vicious ’Eadbutt
Vicious ’Eadbutt1"14+3+-3
Mighty Kick
Mighty Kick2"13+3+-2D3
DAMAGE
Wounds SufferedMoveMassive ClubVicious ’Eadbutt
0-28"3D66
3-46"2D6D6
5-75"2D6D3
8-94"D6D3
10+3"D61
PITCHED BATTLE PROFILE

Unit Size: 1      Points: 170
Battlefield Role: Behemoth

DESCRIPTION

A Chaos Gargant is a single model armed with a Massive Club, Vicious ’Eadbutt and Mighty Kick.

ABILITIES

Timber!: A dying gargant is indiscriminating in their choice of where – and on whom – their body falls.
If this model is slain, before removing the model from the battlefield the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds. This model is then removed from the battlefield.

Stuff ’Em In Me Bag: Gargants are known to grab hapless warriors and stuff them screaming into their bags ‘for later’…
After this model piles in, you can pick an enemy model within 3" of this model and roll a dice. If the roll is equal to or greater than double that enemy model’s Wounds characteristic, it is slain.

Drunken Stagger: Often inebriated in battle, gargants can be just as much a hazard to their allies as their enemies.
If a charge roll for this model is a double, this model cannot make a charge move that phase. In addition, the players must roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3 mortal wounds.

Whipped into a Frenzy: The leaders of a beastherd often intentionally wound gargants so as to send them into a berserk rage.
At the start of the combat phase, if this model is within 3" of any friendly BEASTS OF CHAOS HEROES, you can whip it into a frenzy. If you do so, this model suffers 1 mortal wound, but you can add 1 to the Attacks characteristic of this model’s melee weapons until the end of that phase.

KEYWORDS
CHAOS, BEASTS OF CHAOS, MONSTERS OF CHAOS, GARGANT, MONSTER, CHAOS GARGANT
Roll-offs
Sometimes a rule may require the players to make a roll-off. When this is the case, each of the players rolls a dice, and whoever rolls highest wins the roll-off. If there is a tie for the highest roll, make the roll-off again. Neither player is allowed to re-roll or modify any of the dice when making a roll-off.
Mortal Wounds
Some attacks, spells and abilities inflict mortal wounds. Do not make hit, wound or save rolls for mortal wounds. Instead, the damage inflicted on the target is equal to the number of mortal wounds that were suffered. Allocate any mortal wounds that are caused while a unit is attacking at the same time as any other wounds caused by the unit’s attacks, after all of the unit’s attacks have been completed. Mortal wounds caused at other times are allocated to models in the target unit as soon as they occur, in the same manner as wounds caused by damage from an attack.

After they have been allocated, a mortal wound is treated in the same manner as any other wound for all rules purposes.
Piling In
A unit can make a pile-in move if it is within 3" of an enemy unit or has made a charge move in the same turn. If this is the case, you can move each model in the unit up to 3". Each model must finish its pile-in move at least as close to the nearest enemy model as it was at the start of the move.
Charge roll, charge move
Any of your units within 12" of the enemy in your charge phase can attempt to make a charge move. Pick an eligible unit and make a charge roll for it by rolling 2D6. Each model in the unit can move a number of inches equal to the charge roll. You cannot make a charge move with a unit that has run or retreated earlier in the turn, or with a unit that is within 3" of an enemy unit.

The first model you move from a unit making a charge move must finish the move within ½" of an enemy model (you do not have to pick the target for the charge before making the charge roll). If that’s impossible, or you decide not to make the charge move, the charge fails and no models in the unit can move in this phase.

Once all models in one unit have made their charge moves, you can pick another eligible unit to make a charge attempt, until all units that you want to make charge attempts have done so.

The BEASTS OF CHAOS and HERO keywords are used in following Beasts of Chaos warscrolls:

Leader
Melee Weapons
In order to make an attack with a melee weapon, a model must be in range of the target unit.

The BEASTS OF CHAOS keyword is used in following Beasts of Chaos warscrolls:

The MONSTERS OF CHAOS keyword is used in following Beasts of Chaos warscrolls:

None
Behemoth
• Chimera

The MONSTER keyword is used in following Beasts of Chaos warscrolls:

None
Leader
Behemoth
• Chimera
• Cygor
• Ghorgon
© Vyacheslav Maltsev 2013-2020