Foul-tempered colossi that have become twisted by the warping energies of the wilds, Chaos Gargants lumber to war in a state of unthinking fury, bludgeoning and battering all before them.
Unit Size: 1 Points: 170
Battlefield Role: Behemoth
A Chaos Gargant is a single model armed with a Massive Club, Vicious ’Eadbutt and Mighty Kick.
Timber!: A dying gargant is indiscriminating in their choice of where – and on whom – their body falls.
If this model is slain, before removing the model from the battlefield the players must
roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3
mortal wounds. This model is then removed from the battlefield.
Stuff ’Em In Me Bag: Gargants are known to grab hapless warriors and stuff them screaming into their bags ‘for later’…
After this model
piles in, you can pick an enemy model within 3" of this model and roll a dice. If the roll is equal to or greater than double that enemy model’s Wounds characteristic, it is slain.
Drunken Stagger: Often inebriated in battle, gargants can be just as much a hazard to their allies as their enemies.
If a
charge roll for this model is a double, this model cannot make a charge move that phase. In addition, the players must
roll off. The player who wins the roll-off picks a point on the battlefield 3" from this model. Each unit within 2" of that point suffers D3
mortal wounds.
Whipped into a Frenzy: The leaders of a beastherd often intentionally wound gargants so as to send them into a berserk rage.
At the start of the
combat phase, if this model is within 3" of any friendly
BEASTS OF CHAOS HEROES, you can whip it into a frenzy. If you do so, this model suffers 1
mortal wound, but you can add 1 to the Attacks characteristic of this model’s
melee weapons until the end of that phase.