Bullgors are hulking bestial warriors possessed of terrifying strength and unnatural resilience. They tower over other foot soldiers on the battlefield, and they cleave goresoaked swathes through the armies of their enemies.
|Bullgor Great Axe|
|Bullgor Great Axe||1"||2||4+||3+||-2||3|
|Bullgor Horns||1"||2||4+||4+||-||1|Unit Size:
3 - 12 Points:
Battleline in Beasts of Chaos army if general is a Doombull
A unit of Bullgors has any number of models. The unit is armed with Bullgor Horns and one of the following weapon options: pair of Bullgor Axes; Bullgor Axe and Bullshield; or Bullgor Great Axe.
The leader of this unit is a Bloodkine. Add 1 to the Attacks characteristic of a Bloodkine’s Bullgor Axe(s) or Bullgor Great Axe.
1 in every 3 models in this unit can be a Warherd Drummer. Add 1 to charge rolls
for a unit that includes any Warherd Drummers.
WARHERD BANNER BEARER:
1 in every 3 models in this unit can be a Warherd Banner Bearer. Add 1 to the Bravery characteristic of a unit that includes any Warherd Banner Bearers for each enemy unit within 12" of that unit.
Bloodgreed: Ravenous for blood, bullgors descend upon their foes with unbridled ferocity.
Each unmodified wound roll
of 6 for attacks made by this unit inflicts 1 mortal wound
on the target in addition to any normal damage.
Dual Axes: Bullgors unleash a whirlwind of fury when armed with an axe in each hand.
You can re-roll hit rolls
of 1 for attacks made with a pair of Bullgor Axes.
Bullshields: Towering wooden shields protect bullgors from attacks.
Add 1 to save rolls
for attacks made with melee weapons
that target a unit with Bullshields.
CHAOS, BEASTS OF CHAOS, WARHERD, BULLGORS