Beasts of Chaos – Brass Despoilers
Warscroll Battalion

Brass Despoilers

Amongst the creatures of the warping wilds are those who find pure Chaos in the moment of slaughter, and who are filled with a desire to drown the realms in gore. These beasts often turn to the worship of Khorne, who they see as the Great Brass Bull. In his name, they stampede out from the wilderness, reaping the skulls of the civilised races and braying their praises to the Blood God. They are known as Brass Despoilers, and they carve paths of untold devastation through the ranks of their enemies. Skullfrays consist entirely of Brass Despoilers, and they are bestowed with a portion of the Blood God’s unquenchable fury. But Khorne also hones their wildest instincts, opening their savage minds to more refined and effective methods of butchering their foes. The Khornate beasts march to war in ordered formations, their gleaming blades arrayed for maximum carnage. They cut through the ranks of their foes with practised precision, lopping limbs and severing heads with brutal efficiency. Only when the battlefield is drenched in blood do they finally let loose their pent-up ferocity, finishing off their foes in an eruption of violence.
ORGANISATION
A Brass Despoilers battalion consists of the following units:
 • 1-4 HEROES chosen in any combination from the following list: Beastlord, Doombull
 • 3-8 units chosen in any combination from the following list: Bestigors, Bullgors, Gors
 • 0-8 units chosen in any combination from the following list: Centigors, Dragon Ogors, Tuskgor Chariots
 • 0-2 Cygors or Ghorgons in any combination
PITCHED BATTLE PROFILE

Unit Size: -      Points: 180
Battlefield Role: Warscroll Battalion

ABILITIES

Martial Ferocity: The Brass Despoilers possess a Khornegiven wisdom of warfare, and attack with martial precision. As the blood of their enemies begins to flow, they allow their bestial fury to build up before unleashing it in a devastating burst of brutality.
You can re-roll hit rolls of 1 for attacks made by units from this battalion while they are wholly within 9" of another unit from the same battalion. In addition, once per battle, in your hero phase, you can choose to unleash this battalion’s bestial rage. If you do so, until your next hero phase you can re-roll failed wound rolls for attacks made by units from this battalion while they are wholly within 9" of another unit from the same battalion.

Followers of the Brass Bull: Units from this battalion gain the KHORNE keyword. In addition, this warscroll battalion is part of the Khorne faction and the Beasts of Chaos faction.
Modifiers
Sometimes modifiers apply to characteristics or abilities. For example, a rule might add 1 to a hit roll or the Move characteristic of a model. Modifiers are cumulative. Modifiers can never reduce a dice roll to less than 1.

If a modifier applies to a random value, work out the random value first and then apply the modifier(s) to it. For example, if an ability adds 1 to a Damage characteristic of D3, the result would be worked out by rolling the D3 and adding 1 to the roll.
Making Attacks
Attacks are resolved one at a time using the following attack sequence. In some cases, you can resolve all of the attacks made by the same type of weapon at the same time (see Multiple Attacks).

1.Hit Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Hit characteristic, then it scores a hit and you must make a wound roll. If not, the attack fails and the attack sequence ends. A hit roll of 1 before modification always fails to hit the target, and a hit roll of 6 before modification always hits the target.
2.Wound Roll: Roll a dice. If the roll equals or beats the attacking weapon’s To Wound characteristic, then it is successful and the opposing player must make a save roll. If not, then the attack fails and the attack sequence ends. A wound roll of 1 before modification always fails, and a wound roll of 6 before modification is always successful.
3.Save Roll: The opposing player rolls a dice, modifying the roll by the attacking weapon’s Rend characteristic. For example, if a weapon has a -1 Rend characteristic, then 1 is subtracted from the save roll. If the result equals or beats the Save characteristic of the models in the target unit, the save succeeds and the attack sequence ends without causing any damage. If not, the save fails and the attack is successful, and you must determine damage on the target unit. A save roll of 1 before modification always fails.
4.Determine Damage: Each successful attack inflicts damage on the target unit equal to the Damage characteristic of the weapon making the attack. Most weapons have a Damage characteristic of 1, but some have a Damage characteristic of 2 or more.
© Vyacheslav Maltsev 2013-2020